Safe Haskell | Safe-Inferred |
---|---|
Language | Haskell2010 |
Game.LambdaHack.Definition.Defs
Description
Basic types for content definitions.
Synopsis
- data GroupName c
- displayGroupName :: GroupName c -> Text
- data ContentId c
- contentIdIndex :: ContentId c -> Int
- type ContentSymbol c = Char
- displayContentSymbol :: ContentSymbol c -> Char
- type X = Int
- type Y = Int
- type Freqs c = [(GroupName c, Int)]
- renameFreqs :: (Text -> Text) -> Freqs c -> Freqs c
- type Rarity = [(Double, Int)]
- linearInterpolation :: Int -> Int -> Rarity -> Int
- data CStore
- ppCStore :: CStore -> (Text, Text)
- ppCStoreIn :: CStore -> Text
- verbCStore :: CStore -> Text
- data SLore
- data ItemDialogMode
- ppSLore :: SLore -> Text
- headingSLore :: SLore -> Text
- ppItemDialogMode :: ItemDialogMode -> (Text, Text)
- ppItemDialogModeIn :: ItemDialogMode -> Text
- ppItemDialogModeFrom :: ItemDialogMode -> Text
- loreFromMode :: ItemDialogMode -> SLore
- data Direction
Documentation
Instances
Show (GroupName c) Source # | |
Binary (GroupName c) Source # | |
NFData (GroupName c) Source # | |
Defined in Game.LambdaHack.Definition.DefsInternal | |
Eq (GroupName c) Source # | |
Ord (GroupName c) Source # | |
Defined in Game.LambdaHack.Definition.DefsInternal Methods compare :: GroupName c -> GroupName c -> Ordering Source # (<) :: GroupName c -> GroupName c -> Bool Source # (<=) :: GroupName c -> GroupName c -> Bool Source # (>) :: GroupName c -> GroupName c -> Bool Source # (>=) :: GroupName c -> GroupName c -> Bool Source # | |
Hashable (GroupName c) Source # | |
Defined in Game.LambdaHack.Definition.DefsInternal |
displayGroupName :: GroupName c -> Text Source #
This does not need to be 1-1, so should not be used in place of the
Eq
instance, etc.
Content identifiers for the content type c
.
Instances
contentIdIndex :: ContentId c -> Int Source #
type ContentSymbol c = Char Source #
displayContentSymbol :: ContentSymbol c -> Char Source #
type Freqs c = [(GroupName c, Int)] Source #
For each group that the kind belongs to, denoted by a GroupName
in the first component of a pair, the second component of a pair shows
how common the kind is within the group.
type Rarity = [(Double, Int)] Source #
Rarity on given depths. The first element of the pair is normally in (0, 10] interval and, e.g., if there are 20 levels, 0.5 represents the first level and 10 the last. Exceptionally, it may be larger than 10, meaning appearance in the dungeon is not possible under normal circumstances and the value remains constant above the interval bound.
Actor's item stores.
Instances
ppCStoreIn :: CStore -> Text Source #
verbCStore :: CStore -> Text Source #
Item slot and lore categories.
Instances
data ItemDialogMode Source #
Constructors
MStore CStore | a leader's store |
MOwned | all party's items |
MSkills | not items, but determined by leader's items |
MLore SLore | not party's items, but all known generalized items |
MPlaces | places; not items at all, but definitely a lore |
MFactions | factions in this game, with some data from previous |
MModes | scenarios; not items at all, but definitely a lore |
Instances
headingSLore :: SLore -> Text Source #
ppItemDialogMode :: ItemDialogMode -> (Text, Text) Source #
loreFromMode :: ItemDialogMode -> SLore Source #
Instances
Generic Direction Source # | |
Read Direction Source # | |
Show Direction Source # | |
Binary Direction Source # | |
NFData Direction Source # | |
Defined in Game.LambdaHack.Definition.Defs | |
Eq Direction Source # | |
Ord Direction Source # | |
Defined in Game.LambdaHack.Definition.Defs | |
type Rep Direction Source # | |
Defined in Game.LambdaHack.Definition.Defs |